My Personal Appendix N (Appendix I!)
I'm really late to the party on this one, but I've finally put a list of media that truly inspires me as a Tabletop RPG fan and creator.
When I think about what inspires me, the list quickly spirals out of control. I don’t pull from just one tradition or genre. Instead, my influences crisscross between cinema, games, books, the real world, folklore, and Tabletop RPG itself.
I've put them into nine broad categories. Each one speaks to a different facet of how I imagine stories, worlds, and characters, whether it's through my works (already released or currently in development, either Tabletop RPG or video games) and the sessions/campaigns that I run.
I also try not to put something just because I love them. Some of the things that I love doesn't necessarily inspire my works. For example, I am a huge fan of Steven Spielberg, Christopher Nolan, and Denis Villeneuve. Their movies have a huge impact on me, but not my works.
And my inspirations aren’t only distant giants, but also the people close to me who challenge me, question me, and make me better.
1. Cinematic Drama & Moral Complexity
I’ve always been fascinated by flawed characters and the choices that bind them. These works showed me that real tension often lies not in spectacle, but in human weakness, betrayal, and the struggle to live with the consequences.
- Park Chan-wook’s films = Vengeance Trilogy (especially Oldboy), The Handmaiden, Decision to Leave. (Funny thing: my wife, who’s also a TTRPG player, doesn’t see his movies in my works and sessions because they feel too modern. But I swear they're in there lol! It's just buried in the moral tension.)
- Martin Scorsese's Silence
- The Godfather trilogy
- The Sopranos series
2. Horror of the Uncanny
It's not my Appendix N if there's no horror! The uncanny is horror close to home. Ghosts in the family, shadows in the house, something off in the familiar. As someone who's born, raised, and still living in Asia, horror movies from the region taught me how unease can be woven into everyday life, and how the line between the sacred and the terrifying is paper thin.
- Joko Anwar's Pengabdi Setan, aka Satan's Slave (Indonesia)
- Na Hong-jin's The Wailing (Korea)
- Emir Ezwan's Roh, aka Soul (Malaysia)
- Banjong Pisanthanakun's The Medium (Thailand)
- KĹŤji Shiraishi's Noroi: The Curse (Japan)
3. Cosmic Horror
Those who know me already predicted that this one would be here. Cosmic horror: the vast, uncaring universe and our smallness within it. These stories and games shaped my sense of the sublime. Awe and terror blur into each other. Survival feels like defiance.
- H. P. Lovecraft's The Cthulhu Mythos
- John Carpenter's The Thing
- Ridley Scott's Alien
- Soulsborne games (especially Elden Ring)
4. Weird Fiction
This one is rather recent. When working on The Knight Errant, I find myself immersed into the weird. The blending and mixture of science, fantasy, horror, and other elements. The gonzo. If cosmic horror is about vastness, weird fiction is about strangeness. These authors, the pulp visionaries who haunt old anthologies and Appendix N lists, showed me that stories don’t have to comfort or even make sense. They can be lush, grotesque, dreamlike, and just plain weird.
- H. P. Lovecraft
- Clark Ashton Smith
- Robert E. Howard
- Jack Vance
- Michael Moorcock
5. Epics
Stories with such large, mythic scale really do fascinate me. But the thought of writing an epic long-form adventure, or even running one (even though I've done it in the past, several times), seems scary. But these epic, mythical elements, shadowed by decay, and the inevitability of change, are things that I try to put into my works and sessions when I can.
- The Lord of the Rings trilogy (both film and book)
- Star Wars (especially Andor recently)
- Elden Ring
6. Games of Agency, Choice, and Systems
Beyond stories I consume, there are stories I play. These games shaped my love for agency and consequence, showing me how much weight my choices carry. Well, at least in video games, I can load my older save if something that I did made me feel like crap lol!
- Disco Elysium
- Bioware games (Mass Effect, Dragon Age, etc.)
- Grand strategy games (Crusader Kings, Europa Universalis, Total War)
7. Tabletop RPG
Compared to other creators, I'm still new to Tabletop RPG. I started playing back in 2016 and released my first work in 2020. I haven't made my own game yet, but I'm working on one. And I already know which games that are influencing me during the process.
- Mark of the Odd/Odd-like games = Chris McDowall's Bastionland games (Into the Odd, Electric Bastionland, Mythic Bastionland), Yochai Gal's Cairn, and more. Rules-light, flavor-heavy design, where the world and fiction do the work.
- Powered by the Apocalypse games = Fiction-first play, archetypal characters, and moves that drive drama.
- Forged in the Dark games = Structure and mechanics that echo the beats of genre storytelling.
8. Camp, Satire, and Meta
Not all inspiration comes from seriousness. Sometimes it comes from absurdity, parody, and breaking the frame. I love works that wink at the audience, embrace camp, and undercut expectations through humor or excess.
- Monty Python (especially The Holy Grail and Life of Brian).
- Scream movie franchise.
- Evil Dead movie franchise.
9. Grounding in Reality and Folklore
And finally, the ground beneath it all: real life history and folklore. Real politics, culture, and society (especially from Indonesia and Southeast Asia) are what anchor my imagination. Creators like Zedeck Siew remind me that myth and magic are already here, in the stories our communities tell.
- Real-world politics and history.
- Indonesian folklore, culture, politics, and society.
- Zedeck Siew’s works and blogposts (A Thousand Thousand Islands, A Perfect Wife, Lorn Song of the Bachelor, How To Play The Revolution, Decolonising D&D, and more).
- Last but not least, my spouse, citaaticat. Her art and painting, her perspective as a fan of Tabletop RPG and as my partner working together, and her own RPG work have shaped me in countless subtle ways. And to an extent, my own Tabletop RPG circle. My friends, whether as players, GMs, or even creators. Their characters, the games they run, the works they've made. Their creativity and insight are also my touchstones.